mirror of https://github.com/velour/catbase.git
170 lines
3.5 KiB
Go
170 lines
3.5 KiB
Go
package rpgORdie
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import (
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"fmt"
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"strings"
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"github.com/velour/catbase/bot"
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"github.com/velour/catbase/bot/msg"
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)
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const (
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DUDE = ":lion_face:"
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BOULDER = ":full_moon:"
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HOLE = ":new_moon:"
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EMPTY = ":white_large_square:"
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OK = iota
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INVALID = iota
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WIN = iota
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)
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type RPGPlugin struct {
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Bot bot.Bot
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listenFor map[string]*board
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}
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type board struct {
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state [][]string
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x, y int
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}
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func NewRandomBoard() *board {
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boardSize := 5
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b := board{
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state: make([][]string, boardSize),
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x: boardSize - 1,
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y: boardSize - 1,
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}
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for i := 0; i < boardSize; i++ {
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b.state[i] = make([]string, boardSize)
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for j := 0; j < boardSize; j++ {
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b.state[i][j] = ":white_large_square:"
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}
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}
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b.state[boardSize-1][boardSize-1] = DUDE
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b.state[boardSize/2][boardSize/2] = BOULDER
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b.state[0][0] = HOLE
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return &b
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}
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func (b *board) toMessageString() string {
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lines := make([]string, len(b.state))
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for i := 0; i < len(b.state); i++ {
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lines[i] = strings.Join(b.state[i], "")
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}
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return strings.Join(lines, "\n")
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}
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func (b *board) checkAndMove(dx, dy int) int {
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newX := b.x + dx
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newY := b.y + dy
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if newX < 0 || newY < 0 || newX >= len(b.state) || newY >= len(b.state) {
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return INVALID
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}
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if b.state[newY][newX] == HOLE {
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return INVALID
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}
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win := false
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if b.state[newY][newX] == BOULDER {
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newBoulderX := newX + dx
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newBoulderY := newY + dy
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if newBoulderX < 0 || newBoulderY < 0 || newBoulderX >= len(b.state) || newBoulderY >= len(b.state) {
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return INVALID
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}
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if b.state[newBoulderY][newBoulderX] != HOLE {
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b.state[newBoulderY][newBoulderX] = BOULDER
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} else {
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win = true
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}
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}
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b.state[newY][newX] = DUDE
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b.state[b.y][b.x] = EMPTY
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b.x = newX
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b.y = newY
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if win {
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return WIN
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}
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return OK
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}
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func New(b bot.Bot) *RPGPlugin {
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return &RPGPlugin{
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Bot: b,
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listenFor: map[string]*board{},
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}
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}
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func (p *RPGPlugin) Message(message msg.Message) bool {
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if strings.ToLower(message.Body) == "start rpg" {
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b := NewRandomBoard()
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_, ts := p.Bot.Send(bot.Message, message.Channel, b.toMessageString())
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p.listenFor[ts] = b
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p.Bot.Send(bot.Reply, message.Channel, "Over here.", ts)
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return true
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}
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return false
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}
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func (p *RPGPlugin) LoadData() {
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}
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func (p *RPGPlugin) Help(channel string, parts []string) {
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p.Bot.Send(bot.Message, channel, "Go find a walkthrough or something.")
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}
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func (p *RPGPlugin) Event(kind string, message msg.Message) bool {
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return false
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}
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func (p *RPGPlugin) BotMessage(message msg.Message) bool {
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return false
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}
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func (p *RPGPlugin) RegisterWeb() *string {
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return nil
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}
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func (p *RPGPlugin) ReplyMessage(message msg.Message, identifier string) bool {
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if strings.ToLower(message.User.Name) != strings.ToLower(p.Bot.Config().Get("Nick", "bot")) {
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if b, ok := p.listenFor[identifier]; ok {
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var res int
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if message.Body == "left" {
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res = b.checkAndMove(-1, 0)
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} else if message.Body == "right" {
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res = b.checkAndMove(1, 0)
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} else if message.Body == "up" {
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res = b.checkAndMove(0, -1)
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} else if message.Body == "down" {
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res = b.checkAndMove(0, 1)
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} else {
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return false
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}
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switch res {
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case OK:
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p.Bot.Send(bot.Edit, message.Channel, b.toMessageString(), identifier)
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case WIN:
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p.Bot.Send(bot.Edit, message.Channel, b.toMessageString(), identifier)
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p.Bot.Send(bot.Reply, message.Channel, "congratulations, you beat the easiest level imaginable.", identifier)
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case INVALID:
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p.Bot.Send(bot.Reply, message.Channel, fmt.Sprintf("you can't move %s", message.Body), identifier)
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}
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return true
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}
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}
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return false
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}
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