catbase/config/config.go

320 lines
7.8 KiB
Go

// © 2013 the CatBase Authors under the WTFPL. See AUTHORS for the list of authors.
package config
import (
"encoding/json"
"fmt"
"os"
"strconv"
"strings"
_ "modernc.org/sqlite"
bh "github.com/timshannon/bolthold"
"github.com/jmoiron/sqlx"
"github.com/rs/zerolog/log"
)
// Config stores any system-wide startup information that cannot be easily configured via
// the database
type Config struct {
db *sqlx.DB
store *bh.Store
DBFile string
secrets map[string]Secret
}
// Value is a config value that is loaded permanently and not ever displayed
type Value struct {
// Key is the key field of the table
Key string `db:"key" json:"key"`
// Value represents the secret that must not be shared
Value string `db:"value" json:"value"`
}
// Secret is a separate type (for storage differentiation)
type Secret Value
// DB returns the SQL database instance
func (c *Config) DB() *sqlx.DB {
return c.db
}
func (c *Config) Store() *bh.Store {
return c.store
}
// GetFloat64 returns the config value for a string key
// It will first look in the env vars for the key
// It will check the db for the key if an env DNE
// Finally, it will return a zero value if the key does not exist
// It will attempt to convert the value to a float64 if it exists
func (c *Config) GetFloat64(key string, fallback float64) float64 {
f, err := strconv.ParseFloat(c.GetString(key, fmt.Sprintf("%f", fallback)), 64)
if err != nil {
return 0.0
}
return f
}
// GetInt64 returns the config value for a string key
// It will first look in the env vars for the key
// It will check the db for the key if an env DNE
// Finally, it will return a zero value if the key does not exist
// It will attempt to convert the value to an int if it exists
func (c *Config) GetInt64(key string, fallback int64) int64 {
i, err := strconv.ParseInt(c.GetString(key, strconv.FormatInt(fallback, 10)), 10, 64)
if err != nil {
return 0
}
return i
}
// GetInt returns the config value for a string key
// It will first look in the env vars for the key
// It will check the db for the key if an env DNE
// Finally, it will return a zero value if the key does not exist
// It will attempt to convert the value to an int if it exists
func (c *Config) GetInt(key string, fallback int) int {
i, err := strconv.Atoi(c.GetString(key, strconv.Itoa(fallback)))
if err != nil {
return 0
}
return i
}
// Get is a shortcut for GetString
func (c *Config) Get(key, fallback string) string {
return c.GetString(key, fallback)
}
func envkey(key string) string {
key = strings.ToUpper(key)
key = strings.Replace(key, ".", "", -1)
return key
}
// GetString returns the config value for a string key
// It will first look in the env vars for the key
// It will check the db for the key if an env DNE
// Finally, it will return a zero value if the key does not exist
// It will convert the value to a string if it exists
func (c *Config) GetString(key, fallback string) string {
key = strings.ToLower(key)
if v, found := os.LookupEnv(envkey(key)); found {
return v
}
if v, found := c.secrets[key]; found {
return v.Value
}
var configValue Value
err := c.store.Get(key, &configValue)
if err != nil {
log.Debug().Msgf("WARN: Key %s is empty", key)
return fallback
}
return configValue.Value
}
func (c *Config) GetMap(key string, fallback map[string]string) map[string]string {
content := c.Get(key, "")
if content == "" {
return fallback
}
vals := map[string]string{}
err := json.Unmarshal([]byte(content), &vals)
if err != nil {
log.Error().Err(err).Msgf("Could not decode config for %s", key)
return fallback
}
return vals
}
// GetArray returns the string slice config value for a string key
// It will first look in the env vars for the key with ;; separated values
// Look, I'm too lazy to do parsing to ensure that a comma is what the user meant
// It will check the db for the key if an env DNE
// Finally, it will return a zero value if the key does not exist
// This will do no conversion.
func (c *Config) GetArray(key string, fallback []string) []string {
val := c.GetString(key, "")
if val == "" {
return fallback
}
return strings.Split(val, ";;")
}
func (c *Config) Unset(key string) error {
err := c.store.Delete(key, &Value{})
return err
}
// Set changes the value for a configuration in the database
// Note, this is always a string. Use the SetArray for an array helper
func (c *Config) Set(key, value string) error {
key = strings.ToLower(key)
value = strings.Trim(value, "`")
err := c.store.Upsert(key, Value{key, value})
return err
}
func (c *Config) RefreshSecrets() error {
var secrets []Secret
err := c.store.Find(&secrets, &bh.Query{})
if err != nil {
return err
}
secretMap := map[string]Secret{}
for _, s := range secrets {
secretMap[s.Key] = s
}
c.secrets = secretMap
return nil
}
func (c *Config) GetAllSecrets() map[string]Secret {
return c.secrets
}
func (c *Config) SecretKeys() []string {
keys := []string{}
for k := range c.secrets {
keys = append(keys, k)
}
return keys
}
func (c *Config) SetMap(key string, values map[string]string) error {
b, err := json.Marshal(values)
if err != nil {
return err
}
return c.Set(key, string(b))
}
func (c *Config) SetArray(key string, values []string) error {
vals := strings.Join(values, ";;")
return c.Set(key, vals)
}
//func init() {
// regex := func(re, s string) (bool, error) {
// return regexp.MatchString(re, s)
// }
// sql.Register("sqlite3_custom",
// &sqlite3.SQLiteDriver{
// ConnectHook: func(conn *sqlite3.SQLiteConn) error {
// return conn.RegisterFunc("REGEXP", regex, true)
// },
// })
//}
// Readconfig loads the config data out of a JSON file located in cfile
func ReadConfig(dbpath, storepath string) *Config {
if dbpath == "" {
dbpath = "catbase.db"
}
store, err := bh.Open(storepath, 0666, nil)
if err != nil {
log.Fatal().Err(err).Msgf("could not open bolthold")
}
log.Info().Msgf("Using %s as database file.\n", dbpath)
sqlDB, err := sqlx.Open("sqlite", dbpath)
if err != nil {
log.Fatal().Err(err).Msgf("could not open sqlite")
}
c := Config{
DBFile: dbpath,
secrets: map[string]Secret{},
store: store,
}
c.db = sqlDB
if _, err := c.db.Exec(`create table if not exists config (
key string,
value string,
primary key (key)
);`); err != nil {
log.Fatal().Err(err).Msgf("failed to initialize config")
}
if _, err := c.db.Exec(`create table if not exists secrets (
key string,
value string,
primary key (key)
);`); err != nil {
log.Fatal().Err(err).Msgf("failed to initialize config")
}
if err := c.RefreshSecrets(); err != nil {
log.Fatal().Err(err).Msgf("failed to initialize config")
}
log.Info().Msgf("catbase is running.")
if err := c.migrate(); err != nil {
log.Fatal().Err(err).Msgf("could not migrate")
}
return &c
}
func (c *Config) migrate() error {
// check countSqliteEntries of config/secrets in sqlite
var countSqliteEntries int64
err := c.db.Get(&countSqliteEntries, "select count(*) as countSqliteEntries from config")
if err != nil {
return err
}
countBoltEntries, err := c.store.Count(Value{}, &bh.Query{})
if err != nil {
return err
}
countBoltSecrets, err := c.store.Count(Secret{}, &bh.Query{})
if err != nil {
return err
}
log.Debug().Msgf("Found %d sqlite entries and %d bolt entries and %d bolt secrets", countSqliteEntries, countBoltEntries, countBoltSecrets)
if countSqliteEntries == 0 || countBoltEntries > 0 {
return nil
}
var items []Value
c.db.Select(&items, "select key, value from config")
log.Debug().Msgf("%d entries to migrate", len(items))
c.RefreshSecrets()
secrets := c.GetAllSecrets()
// add all to the bolthold
for _, it := range items {
err := c.store.Insert(it.Key, it)
if err != nil {
return err
}
}
for _, s := range secrets {
err := c.store.Insert(s.Key, s)
if err != nil {
return err
}
}
return nil
}