catbase/plugins/velouremon/ability_db.go

94 lines
2.3 KiB
Go

package velouremon
import (
"fmt"
"github.com/rs/zerolog/log"
)
func (vp *VelouremonPlugin) loadAbilities() error {
rows, err := vp.db.Queryx("select * from velouremon_abilities;")
if err != nil {
log.Error().Err(err)
return err
}
defer rows.Close()
for rows.Next() {
ability := &Ability{}
err := rows.StructScan(ability)
if err != nil {
log.Error().Err(err)
return err
}
vp.abilities = append(vp.abilities, ability)
}
return nil
}
func (vp *VelouremonPlugin) loadAbilitiesForCreatureRef(ref *CreatureRef) ([]*Ability, error) {
abilityRefs, err := vp.loadAbilityRefsForCreature(ref)
if err != nil {
return nil, err
}
abilities, err := vp.loadAbilitiesFromRefs(abilityRefs)
if err != nil {
return nil, err
}
return abilities, nil
}
func (vp *VelouremonPlugin) loadAbilityRefsForCreature(ref *CreatureRef) ([]*AbilityRef, error) {
rows, err := vp.db.Queryx(fmt.Sprintf("select * from velouremon_ability_ref where creatureref = %d;", ref.ID))
if err != nil {
log.Error().Err(err)
return nil, err
}
defer rows.Close()
abilities := []*AbilityRef{}
for rows.Next() {
ability := &AbilityRef{}
err := rows.StructScan(ability)
if err != nil {
log.Error().Err(err)
return nil, err
}
abilities = append(abilities, ability)
}
return abilities, nil
}
func (vp *VelouremonPlugin) loadAbilitiesFromRefs(refs []*AbilityRef) ([]*Ability, error) {
abilities := []*Ability{}
for _, ref := range refs {
ability, err := vp.loadAbilityFromRef(ref)
if err != nil {
log.Error().Err(err)
return nil, err
}
abilities = append(abilities, ability)
}
return abilities, nil
}
func (vp *VelouremonPlugin) loadAbilityFromRef(ref *AbilityRef) (*Ability, error) {
ability := &Ability{}
err := vp.db.QueryRowx(`select * from velouremon_abilities where id = ? LIMIT 1;`, ref.Ability).StructScan(ability)
if err != nil {
log.Error().Err(err)
return nil, err
}
return ability, nil
}
func (vp *VelouremonPlugin) saveNewAbility(ability *Ability) error {
_, err := vp.db.Exec(`insert into velouremon_abilities (name, damage, heal, shield, weaken, critical) values (?, ?, ?, ?, ?, ?);`, ability.Name, ability.Damage, ability.Heal, ability.Shield, ability.Weaken, ability.Critical)
if err != nil {
log.Error().Err(err)
return err
}
return nil
}