package velouremon import ( "github.com/rs/zerolog/log" ) func (vp *VelouremonPlugin) checkAndBuildDBOrFail() { if _, err := vp.db.Exec(`create table if not exists velouremon_players ( id integer primary key, chatid string, player string, health integer, experience integer );`); err != nil { log.Fatal().Err(err) } if _, err := vp.db.Exec(`create table if not exists velouremon_creature_ref ( id integer primary key, player integer, creature integer, health integer, experience integer );`); err != nil { log.Fatal().Err(err) } if _, err := vp.db.Exec(`create table if not exists velouremon_creatures ( id integer primary key, creature string, defense integer, attack integer );`); err != nil { log.Fatal().Err(err) } if _, err := vp.db.Exec(`create table if not exists velouremon_ability_ref ( id integer primary key, creatureref integer, ability integer );`); err != nil { log.Fatal().Err(err) } if _, err := vp.db.Exec(`create table if not exists velouremon_abilities ( id integer primary key, name string, damage int, heal int, shield int, weaken int, critical int );`); err != nil { log.Fatal().Err(err) } } func (vp *VelouremonPlugin) loadFromDB() { vp.loadPlayers() vp.loadCreatures() vp.loadAbilities() }