catbase/connectors/discord/discord.go

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package discord
import (
"errors"
"fmt"
"net/http"
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"strconv"
"strings"
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"github.com/velour/catbase/bot/msg"
"github.com/bwmarrin/discordgo"
"github.com/rs/zerolog/log"
"github.com/velour/catbase/bot"
"github.com/velour/catbase/bot/user"
"github.com/velour/catbase/config"
)
type Discord struct {
config *config.Config
client *discordgo.Session
event bot.Callback
emojiCache map[string]string
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// store IDs -> nick and vice versa for quick conversion
uidCache map[string]string
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}
func New(config *config.Config) *Discord {
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client, err := discordgo.New("Bot " + config.Get("DISCORDBOTTOKEN", ""))
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if err != nil {
log.Fatal().Err(err).Msg("Could not connect to Discord")
}
d := &Discord{
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config: config,
client: client,
uidCache: map[string]string{},
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}
return d
}
func (d *Discord) GetRouter() (http.Handler, string) {
return nil, ""
}
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func (d *Discord) RegisterEvent(callback bot.Callback) {
d.event = callback
}
func (d Discord) Send(kind bot.Kind, args ...any) (string, error) {
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switch kind {
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case bot.Ephemeral:
return d.sendMessage(args[0].(string), args[2].(string), false, args...)
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case bot.Message:
return d.sendMessage(args[0].(string), args[1].(string), false, args...)
case bot.Action:
return d.sendMessage(args[0].(string), args[1].(string), true, args...)
case bot.Edit:
st, err := d.client.ChannelMessageEdit(args[0].(string), args[1].(string), args[2].(string))
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return st.ID, err
case bot.Reply:
original, err := d.client.ChannelMessage(args[0].(string), args[1].(string))
msg := args[2].(string)
if err != nil {
log.Error().Err(err).Msg("could not get original")
} else {
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msg = fmt.Sprintf("> %v\n%s", original, msg)
}
return d.sendMessage(args[0].(string), msg, false, args...)
case bot.Reaction:
msg := args[2].(msg.Message)
err := d.client.MessageReactionAdd(args[0].(string), msg.ID, args[1].(string))
return args[1].(string), err
case bot.Delete:
ch := args[0].(string)
id := args[1].(string)
err := d.client.ChannelMessageDelete(ch, id)
if err != nil {
log.Error().Err(err).Msg("cannot delete message")
}
return id, err
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default:
log.Error().Msgf("discord.Send: unknown kind, %+v", kind)
return "", errors.New("unknown message type")
}
}
func (d *Discord) sendMessage(channel, message string, meMessage bool, args ...any) (string, error) {
if meMessage && !strings.HasPrefix(message, "_") && !strings.HasSuffix(message, "_") {
message = "_" + message + "_"
}
var embeds *discordgo.MessageEmbed
for _, arg := range args {
switch a := arg.(type) {
case bot.ImageAttachment:
//embeds.URL = a.URL
embeds = &discordgo.MessageEmbed{}
embeds.Description = a.AltTxt
embeds.Image = &discordgo.MessageEmbedImage{
URL: a.URL,
Width: a.Width,
Height: a.Height,
}
}
}
data := &discordgo.MessageSend{
Content: message,
Embed: embeds,
}
log.Debug().
Interface("data", data).
Interface("args", args).
Msg("sending message")
st, err := d.client.ChannelMessageSendComplex(channel, data)
//st, err := d.client.ChannelMessageSend(channel, message)
if err != nil {
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log.Error().
Interface("data", data).
Str("channel", channel).
Err(err).
Msg("Error sending message")
return "", err
}
return st.ID, err
}
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func (d *Discord) GetEmojiList() map[string]string {
if d.emojiCache != nil {
return d.emojiCache
}
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guildID := d.config.Get("discord.guildid", "")
if guildID == "" {
log.Error().Msg("no guild ID set")
return map[string]string{}
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}
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e, err := d.client.GuildEmojis(guildID)
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if err != nil {
log.Error().Err(err).Msg("could not retrieve emojis")
return map[string]string{}
}
emojis := map[string]string{}
for _, e := range e {
emojis[e.ID] = e.Name
}
return emojis
}
// Who gets the users in the guild
// Note that the channel ID does not matter in this particular case
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func (d *Discord) Who(id string) []string {
users := []string{}
for name, _ := range d.uidCache {
users = append(users, name)
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}
return users
}
func (d *Discord) Profile(id string) (user.User, error) {
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if _, err := strconv.Atoi(id); err != nil {
if newID, ok := d.uidCache[id]; ok {
id = newID
} else {
return user.User{}, fmt.Errorf("invalid ID snowflake: %s", id)
}
}
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u, err := d.client.User(id)
if err != nil {
log.Error().Err(err).Msg("Error getting user")
return user.User{}, err
}
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user := d.convertUser(u)
d.uidCache[user.Name] = user.ID
return *user, nil
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}
func (d *Discord) convertUser(u *discordgo.User) *user.User {
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log.Debug().
Str("u.ID", u.ID).
Msg("")
img, err := d.client.UserAvatar(u.ID)
if err != nil {
log.Error().Err(err).Msg("error getting avatar")
}
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nick := u.Username
guildID := d.config.Get("discord.guildid", "")
if guildID == "" {
log.Error().Msg("no guild ID set")
} else {
mem, err := d.client.GuildMember(guildID, u.ID)
if err != nil {
log.Error().Err(err).Msg("could not get guild member")
} else if mem.Nick != "" {
nick = mem.Nick
}
}
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return &user.User{
ID: u.ID,
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Name: nick,
Admin: false,
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Icon: d.client.State.User.AvatarURL("64"),
IconImg: img,
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}
}
func (d *Discord) Serve() error {
log.Debug().Msg("starting discord serve function")
d.client.Identify.Intents = discordgo.MakeIntent(discordgo.IntentsGuilds |
discordgo.IntentsGuildMessages)
err := d.client.Open()
if err != nil {
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log.Fatal().Err(err).Msg("error opening client")
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return err
}
log.Debug().Msg("discord connection open")
d.client.AddHandler(d.messageCreate)
return nil
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}
func (d *Discord) messageCreate(s *discordgo.Session, m *discordgo.MessageCreate) {
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// if we haven't seen this user, we need to resolve their nick before continuing
author, _ := d.Profile(m.Author.ID)
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if m.Author.ID == s.State.User.ID {
return
}
ch, err := s.Channel(m.ChannelID)
if err != nil {
log.Error().Err(err).Msg("error getting channel info")
}
isCmd, text := bot.IsCmd(d.config, m.Content)
tStamp, _ := m.Timestamp.Parse()
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msg := msg.Message{
ID: m.ID,
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User: &author,
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Channel: m.ChannelID,
ChannelName: ch.Name,
Body: text,
Command: isCmd,
Time: tStamp,
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}
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d.event(d, bot.Message, msg)
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}
func (d *Discord) Emojy(name string) string {
e := d.config.GetMap("discord.emojy", map[string]string{})
if emojy, ok := e[name]; ok {
return emojy
}
return name
}
func (d *Discord) URLFormat(title, url string) string {
return fmt.Sprintf("%s (%s)", title, url)
}
// GetChannelName returns the channel ID for a human-friendly name (if possible)
func (d *Discord) GetChannelID(name string) string {
chs, err := d.client.UserChannels()
if err != nil {
return name
}
for _, ch := range chs {
if ch.Name == name {
return ch.ID
}
}
return name
}
// GetChannelName returns the human-friendly name for an ID (if possible)
func (d *Discord) GetChannelName(id string) string {
ch, err := d.client.Channel(id)
if err != nil {
return id
}
return ch.Name
}
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func (d *Discord) GetRoles() ([]bot.Role, error) {
ret := []bot.Role{}
guildID := d.config.Get("discord.guildid", "")
if guildID == "" {
return nil, errors.New("no guildID set")
}
roles, err := d.client.GuildRoles(guildID)
if err != nil {
return nil, err
}
for _, r := range roles {
ret = append(ret, bot.Role{
ID: r.ID,
Name: r.Name,
})
}
return ret, nil
}
func (d *Discord) SetRole(userID, roleID string) error {
guildID := d.config.Get("discord.guildid", "")
member, err := d.client.GuildMember(guildID, userID)
if err != nil {
return err
}
for _, r := range member.Roles {
if r == roleID {
return d.client.GuildMemberRoleRemove(guildID, userID, roleID)
}
}
return d.client.GuildMemberRoleAdd(guildID, userID, roleID)
}