Make all of the union types have uniform ws
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@ -11,16 +11,16 @@ type WallType =
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| Corner
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type Direction =
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| North
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| South
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| East
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| West
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| North
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| South
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| East
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| West
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type Env =
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| Wall of WallType
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| Floor
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| Trap
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| Player
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| Wall of WallType
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| Floor
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| Trap
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| Player
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type Cast = {
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spell: string
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